![]() ![]() Open treasure chests to loot gold, gemstones and battle gear. Venture into dark caves and dungeons, explore forests, villages and graveyards, lay siege to demon controlled castles, brave snowy mountain peaks, travel to the moon to slay strange creatures among craters and canyons, and beyond, to the deserts, pyramids and jungles of the red planet. Level up to learn new abilities and increase your attributes.īattle skeletons, zombies, automatons, aliens, demons, dragons and many other creatures, across four beautifully hand-crafted worlds, or in endless generated levels in the Trials of Valor game mode. Play as a Mage, Warrior or Bounty Hunter, wielding a sword, axe, staff or gun. Even better if we get some 2-drop Mech with Magnetize.Eternium is an amazingly fun and beautifully crafted Action RPG, reminiscent of the great classics.Įnjoy the visceral satisfaction of responsive, fast-paced combat, with spectacular special effects, pleasing sounds, rewarding damage numbers, all set against immersive backdrops and atmospheric, inspiring music scores. ![]() basically gaining some early game board control AND usually around 4 Armor on top of that.Įven though it’s not really a build-around card and doesn’t push the Warrior’s power that much (the class already has lots of anti-Aggro tools), it’s powerful for a 1-drop, it fits into different decks, you wouldn’t mind dropping it on T1, but your Aggro opponents will hate to see that. Armorsmith was dropped mostly because 1 attack is not that good on a 2-drop, but it’s very acceptable on a 1-drop – you can trade with Dire Mole, Righteous Protector, Fire Fly etc. It’s so good that it might even fit into a non-Mech Control Warrior builds. ![]() ![]() It’s a solid, cheap body to slam Magnetize onto, and giving it more health potentially means more Armor gain. And the second kind of build is Control Mech Warrior (which looks like the main Warrior’s theme for this expansion), where it’s a nice, anti-Aggro 1-drop with a Mech upside. Even if you can’t take advantage of the Mech tag, the extra Armor might come handy in the Aggro mirrors. First of all, aggressive Warrior builds – it’s like a better Dire Mole there. It seems to fit into two kinds of deck lists. It’s a 1 mana 1/3, with two upsides – Mech tag and some Armor gain potential. If Dire Mole is a solid card, even in the decks that don’t have any kind of synergy with Beast tribe, I don’t see why wouldn’t this one be good. ![]()
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